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《统一软件工程 英文版》_(美)Georges G.Merx_14050016_7111231643

【书名】:《统一软件工程 英文版》
【作者】:(美)Georges G.Merx
【出版社】:北京:机械工业出版社
【时间】:2008
【页数】:610
【ISBN】:7111231643
【SS码】:14050016

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内容简介

1 Introduction to Java in the Context of Software Engineering

1.1 Getting Acquainted

1.2 What Is Java Programming?

1.2.1 What is Software Engineering?

1.3 Learning Objectives

1.3.1 Learning Layout

1.3.2 Learning Connections

1.4 Executive Summary

1.5 Learning Modules

1.5.1 Concepts

1.5.2 Unified Process-Based Methodology Overview

1.5.3 Position in Process

1.5.4 Domain Model

1.5.5 Scenarios

1.5.6 The Unified Modeling Language

1.6 The Java Programming Language

1.6.1 Historical Perspective on Java

1.6.2 Java Basics

1.7 Relationships

1.7.1 Caveats and Complexities

1.8 Example:The Voting Program

1.8.1 Project(System)Vision

1.8.2 Project Description

1.8.3 Stakeholder Analysis

1.8.4 Customer Profile

1.8.5 Market Analysis

1.8.6 Risk Analysis

1.8.7 Business Use Case Model and Use Cases

1.8.8 Competitive Analysis

1.8.9 Distribution Plan

1.8.10 Financial Plan

1.8.11 High-Level Project Plan

1.8.12 Recommendations

1.9 Ongoing Case Study

1.9.1 Introduction

1.9.2 Initial Concept

1.9.3 Business Justification

1.9.4 Stakeholder Analysis

1.9.5 Case Assignments

1.10 Resources:Connections·People·Companies

1.11 Summary and Recommendations

1.12 Review Questions

1.13 Glossary-Terminology-Concepts

1.14 Exercises

1.15 Setting up a Java Development Environment

1.15.1 Versions of Java

1.15.2 Class and Classpath Setup

1.16 Java Programming Exercises

2 Experimenting with Classes and Objects

2.1 Learning Objectives

2.1.1 Learning Layout

2.1.2 Learning Connections

2.2 Executive Summary

2.3 Learning Modules

2.3.1 Concepts

2.3.2 Position in Process

2.4 The Purpose of Object Orientation in Software Engineering

2.5 Problems with Procedural Programming

2.6 How O-O Solves Software Development Problems

2.7 Understanding Object Orientation

2.8 Object-Orientation in Java

2.8.1 Java Classes and Objects

2.9 Architecture and Class Hierarchy

2.10 Economies of Reuse

2.10.1 Quality

2.10.2 Consistency

2.10.3 Implement Once

2.10.4 Flexibility

2.11 Use Case Models and Classes

2.12 "Real-Life"Variations

2.13 Translating Generic Class Descriptions into Java Classes

2.14 Unified Modeling Language Perspective

2.15 A Simple Java Program:The Voting Program Prototype

2.16 Relationships

2.16.1 Caveats and Complexities

2.17 Example:The Voting Program

2.17.1 The Domain Model

2.17.2 Requirements Specification Outline

2.17.3 Deliverables

2.17.4 Other Requirements

2.18 Ongoing Case Study

2.18.1 Market Analysis

2.18.2 Risk Management

2.18.3 Business Use Case Model and Business Use Cases

2.18.4 Competitive Analysis

2.18.5 Distribution Plan(Pricing,Packaging,Promotion,Positioning)

2.18.6 Financial Plan(Revenue Plan,Budget,Cash Flow Analysis,ROI Analysis)

2.18.7 High-Level Project Plan

2.18.8 Recommendations

2.18.9 Case Assignments

2.19 Resources:Connections·People·Companies

2.20 Summary and Recommendations

2.21 Review Questions

2.22 Glossary-Terminology-Concepts

2.23 Exercises

3 The Structure and Syntax of Java

3.1 Learning Objectives

3.1.1 Learning Layout

3.1.2 Learning Connections

3.2 Executive Summary

3.3 Learning a Programming Language

3.3.1 For the Novice

3.3.2 For the Experienced Software Engineer

3.3.3 Similarities to Other O-O Programming Languages

3.4 Learning Modules

3.4.1 Concepts

3.5 The Java Family of Classes and Packages

3.6 Third-Party Components

3.7 Software Quality Assurance

3.8 Position in Process

3.8.1 Design Model

3.8.2 Component Design

3.8.3 Class Hierarchy

3.8.4 System Architecture

3.8.5 Prototyping

3.9 Relationships

3.9.1 Caveats and Complexities

3.10 Example:The Voting Program

3.10.1 Component Design

3.10.2 Class Hierarchy

3.10.3 System Architecture

3.10.4 Prototype

3.10.5 Design Specification,Quality Assurance Specification,and Configuration Management Plan

3.11 Ongoing Case Study

3.12 Resources:Connections·People·Companies

3.13 Summary and Recommendations

3.14 Review Questions

3.15 Glossary-Terminology-Concepts

3.16 Exercises

3.17 Optional Chapter Addendum:LibraryManager,an Application Example

3.17.1 Program Code

3.17.2 Analysis

4 Design and Development of Java Applications

4.1 Learning Objectives

4.1.1 Software Engineering Methodology

4.1.2 Java Syntax and Structure

4.1.3 Object Orientation

4.1.4 Software Quality Assurance

4.1.5 Attitude and Motivation

4.1.6 Learning Layout

4.1.7 Learning Connections

4.2 Executive Summary

4.3 Learning Modules

4.3.1 Software Engineering History

4.3.2 Process Models

4.3.3 "Object Thinking"

4.3.4 Object Orientation

4.3.5 Java Control Structures

4.4 Position in Process

4.4.1 Design Specification

4.4.2 Unit Test Specification

4.4.3 Quality Assurance Plan

4.4.4 Configuration Management Plan

4.4.5 Documentation Plan

4.5 Example:The Voting Program

4.5.1 Introduction

4.5.2 Functional Overview

4.5.3 System Architecture

4.5.4 Class Hierarchy

4.5.5 Component Definition and Design

4.5.6 Prototype Description and Evaluation

4.5.7 Environment

4.5.8 Supporting Disciplines

4.6 Ongoing Case Study

4.7 Resources:Connections·People·Companies

4.8 Summary and Recommendations

4.9 Review Questions

4.10 Glossary-Terminology-Concepts

4.11 Exercises

4.12 Optional Chapter Addendum:Pattern-Driven Design

4.12.1 Pattern Principle 1:High Cohesion

4.12.2 Pattern Principle 2:Low Coupling

4.12.3 Most Popular Patterns

5 Architecture-Driven Component Development

5.1 Learning Objectives

5.1.1 Revisiting System and Software Architecture

5.1.2 Java Component Interaction and Integration

5.1.3 Learning Layout

5.1.4 Learning Connections

5.2 Executive Summary

5.3 Learning Modules

5.3.1 Concepts

5.3.2 Architectural Perspectives

5.3.3 Developing Java Components

5.3.4 Java Class Interaction

5.3.5 Java Objects

5.3.6 Methods and Constructors

5.3.7 Polymorphism:Method Overloading

5.3.8 Polymorphism:Method Overriding

5.3.9 Inheritance:Extending Classes

5.3.10 Inheritance:Implementing Interfaces

5.3.11 User Interface:An Introduction

5.3.12 User Input and User Input Validation

5.4 Position in Process

5.4.1 Component Implementation

5.4.2 Unit Testing

5.4.3 Build Management

5.5 Example:The Voting Program

5.5.1 Components

5.6 Ongoing Case Study

5.6.1 Some Notes on the Model Home Interior Design Business

5.7 Resources:Connections·People·Companies

5.8 Summary and Recommendations

5.9 Review Questions

5.10 Glossary-Terminology-Concepts

5.11 Exercises

6 Introduction to Distributed Computing Concepts

6.1 Learning Objectives

6.1.1 Creating Value

6.1.2 Agile Techniques

6.1.3 Learning Layout

6.1.4 Learning Connections

6.2 Executive Summary

6.3 Learning Modules

6.3.1 Concepts

6.3.2 Agile Methods and Rapid Application Development

6.3.3 Distributed Java Applications

6.3.4 Methodology,Tools,and Distributed Solutions

6.3.5 Information Persistence

6.4 Position in Process

6.4.1 Class and Object Integration

6.4.2 Package Integration

6.4.3 Subsystem Integration

6.4.4 System Integration

6.4.5 Integration Testing

6.5 Iterative Improvements

6.6 Example:The Voting Program

6.6.1 The Voting Program—Updated UserInterfacePresentation Class

6.7 On-going Case Study

6.8 Resources:Connections·People·Companies

6.9 Summary and Recommendations

6.10 Review Questions

6.11 Glossary-Terminology-Concepts

6.12 Exercises

7 Interfacing with Users

7.1 Learning Objectives

7.1.1 User Interface Requirements

7.1.2 User Interface Design Best Practices

7.1.3 Java Graphical User Interface Programming

7.1.4 Learning Layout

7.1.5 Learning Connections

7.2 Executive Summary

7.3 Learning Modules

7.3.1 Model-View Controller Design Pattern

7.3.2 User Interface Design Principles

7.3.3 Java User Interface Components

7.3.4 Containers

7.3.5 Layout Managers

7.3.6 Display Elements

7.3.7 Interactive Elements

7.3.8 Event Handling

7.3.9 Types of Applications

7.4 Position in Process

7.4.1 Alpha Testing

7.4.2 Beta Testing

7.4.3 Early Access Testing

7.5 Example

7.5.1 Example Explanation

7.6 Case Study

7.7 Resources

7.8 Summary and Recommendations

7.9 Review Questions

7.10 Glossary-Terminology-Concepts

7.11 Exercises

8 Implementing Java Programs

8.1 Learning Objectives

8.1.1 Learning Layout

8.1.2 Program Structure

8.1.3 Multiple Concurrent Tasks

8.1.4 Multimedia

8.1.5 Learning Connections

8.2 Executive Summary

8.3 Learning Modules

8.3.1 End User Perspective

8.3.2 Administrator Perspective

8.3.3 Process Perspective

8.3.4 Software Engineering Perspective

8.3.5 Data Perspective

8.3.6 Logic Perspective

8.3.7 System Perspective

8.3.8 Multitasking—Multiple Threads

8.3.9 Animation Using Multithreading

8.3.10 Handling Sound

8.3.11 Handling Exceptions

8.4 Position in Process

8.5 Example and Explanation

8.6 Case Study

8.7 Resources

8.7.1 Connections

8.7.2 People

8.7.3 Companies

8.8 Summary and Recommendations

8.9 Review Questions

8.10 Glossary-Terminology-Concepts

8.11 Exercises

9 Software Quality Assurance

9.1 Learning Objectives

9.1.1 Learning Layout

9.1.2 Learning Connections

9.2 Executive Summary

9.3 Learning Modules

9.3.1 Software Quality Assurance

9.3.2 Java Application Structure

9.4 Position in Process

9.5 Example

9.5.1 Example Explanation

9.5.2 Practical Application

9.6 Resources

9.6.1 Connections

9.6.2 Companies

9.7 Summary and Recommendations

9.8 Review Questions

9.9 Glossary-Terminology-Concepts

9.10 Exercises

10 Information Management in Java

10.1 Learning Objectives

10.1.1 Learning Layout

10.1.2 Learning Connections

10.2 Executive Summary

10.3 Learning Modules

10.3.1 Information Life-cycle

10.3.2 Data and File Structures

10.3.3 16-Bit Character I/O

10.3.4 Persistence and Serialization

10.3.5 Example File I/O Programs

10.3.6 Database Access

10.4 Position in the Process

10.5 Example

10.5.1 Example Explanation

10.5.2 Practical Application

10.6 Resources

10.6.1 Connections

10.6.2 Companies

10.7 Summary and Recommendations

10.8 Review Questions

10.9 Glossary-Terminology-Concepts

10.10 Exercises

11 Reality Check:Java Programs in the Real World

11.1 Learning Objectives

11.1.1 Learning Layout

11.1.2 Learning Connections

11.2 Executive Summary

11.3 Learning Modules

11.3.1 Standalone Applications

11.3.2 Client-Server Applications

11.3.3 Web-Centric Distributed Applications

11.3.4 Patterns

11.4 Position in Process

11.5 Example

11.5.1 Example Explanation

11.5.2 Practical Application

11.5.3 Time Boxing

11.6 Resources

11.7 Summary

11.8 Review Questions

11.9 Glossary-Terminology-Concepts

11.10 Exercises

12 Software Integration and Deployment

12.1 Learning Objectives

12.1.1 Learning Layout

12.1.2 Learning Connections

12.2 Executive Summary

12.3 Learning Modules

12.3.1 System Integration

12.3.2 Solution Deployment

12.3.3 Abstract Data Structures

12.4 Position in Process

12.5 Data Structure Example Application:Linked List

12.6 Resources

12.6.1 Connections

12.6.2 People

12.6.3 Companies

12.7 Summary and Recommendations

12.8 Review Questions

12.9 Glossary-Terminology-Concepts

12.10 Exercises

13 Java on Various Computer Platforms

13.1 Learning Objectives

13.1.1 Learning Layout

13.1.2 Learning Connections

13.2 Executive Summary

13.3 Learning Modules

13.3.1 Java HotSpotTM Virtual Machines

13.3.2 Java on Sun Microsystems Computers

13.3.3 Java on IBM Computers

13.3.4 Java on Hewlett-Packard Computers

13.3.5 Java on Other Platforms

13.3.6 Java on Special Devices

13.3.7 Java and Microsoft?

13.3.8 Java Development Tools

13.3.9 UML Development Tools

13.3.10 Networking with Java

13.4 Example

13.4.1 Example Explanation

13.4.2 Practical Application

13.4.3 Source Code Control,a Subset of Configuration Management

13.5 Position in Process

13.6 Resources

13.6.1 Connections

13.6.2 Companies

13.7 Summary and Recommendations

13.8 Review Questions

13.9 Glossary-Terminology-Concepts

13.10 Exercises

14 Advanced Topics in Java Software Engineering

14.1 Learning Objectives

14.1.1 Learning Layout

14.1.2 Learning Connections

14.2 Executive Summary

14.3 Learning Modules

14.3.1 Mobile Applications

14.3.2 Web and Application Services

14.4 Summary Comments

14.5 Position in Process

14.5.1 Documentation

14.5.2 Technical Marketing

14.6 Example

14.6.1 Example Explanation

14.6.2 Practical Application

14.7 Resources

14.7.1 Connections

14.7.2 People

14.8 Summary

14.9 Review Questions

14.10 Glossary-Terminology-Concepts

14.11 Exercises

15 The Unified Modeling Language:A Primer

15.1 Learning Objectives

15.1.1 Learning Layout

15.1.2 Learning Connections

15.2 Executive Summary

15.3 Learning Modules

15.3.1 Class and Object Diagrams

15.3.2 Use Case Diagram

15.3.3 Activity Diagram

15.3.4 Sequence Diagram

15.3.5 Communication Diagram

15.3.6 State Machine Diagram

15.3.7 Deployment Diagram

15.4 Resources:Connections·People·Companies

15.5 Summary and Recommendations

15.6 Review Questions

15.7 Glossary-Terminology-Concepts

15.8 Exercises

Index


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