内容简介
Chapter 1 BASIC STRUCTURE OF COMPUTERS
1.1 Computer Types
1.2 Functional Units
1.2.1 Input Unit
1.2.2 Memory Unit
1.2.3 Arithmetic and Logic Unit
1.2.4 Output Unit
1.2.5 Control Unit
1.3 Basic Operational Concepts
1.4 Bus Structures
1.5 Software
1.6 Performance
1.6.2 Basic Performance Equation
1.6.1 Processor Clock
1.6.3 Pipelining and Superscalar Operation
1.6.4 Clock Rate
1.6.5 Instruction Set:CISC and RISC
1.6.6 Compiler
1.6.7 Performance Measurement
1.7 Multiprocessors and Multicomputers
1.8 Historical Perspective
1.8.1 The First Generation
1.8.2 The Second Generation
1.8.3 The Third Generation
1.8.4 The Fourth Generation
1.8.5 Beyond the Fourth Generation
1.8.6 Evolution of Performance
1.9 Concluding Remarks
Problems
References
Chapter 2 MACHINE INSTRUCTIONS AND PROGRAMS
2.1 Numbers,Arithmetic Operations,and Characters
2.1.1 Number Representation
2.1.2 Addition of Positive Numbers
2.1.3 Addition and Subtraction of Sigued Numbers
2.1.4 Overflow in Intege rArithmetic
2.1.5 Characters
2.2 Memory Locations and Addresses
2.2.1 Byte Addressability
2.2.2 Big-endian and Little-endian Assignments
2.2.4 Accessing Numbers,Characters,and Character Strings
2.3 Memory Operations
2.2.3 Word Alignment
2.4 Instructions and Instruction Sequencing
2.4.1 Register Transfer Notation
2.4.2 Assembly Language Notation
2.4.3 Basic Instruction Types
2.4.4 Instruction Execution and Straight-Line Sequencing
2.4.5 Branching
2.4.6 Condition Codes
2.4.7 Generating Memory Addresses
2.5 Addressing Modes
2.5.1 Implementation of Variables and Constants
2.5.2 Indirection and Pointers
2.5.3 Indexing and Arrays
2.5.4 Relative Addressing
2.5.5 Additional Modes
2.6 Assembly Language
2.6.1 Assembler Directives
2.6.2 Assembly and Execution of Programs
2.6.3 Number Notation
2.7 Basic Input/Output Operations
2.8 Stacks and Queues
2.9 Subroutines
2.9.1 Subroutine Nesting and the Processor Stack
2.9.2 Parameter Passing
2.9.3 The Stack Frame
2.10 Additional Instructions
2.10.1 Logic Instructions
2.10.2 Shift and Rotate Instructions
2.11.1 Vector Dot Product Program
2.11 Example Programs
2.10.3 Multiplication and Division
2.11.2 Byte-Sorting Program
2.11.3 Linked Lists
2.12 Encoding of Machine Instructions
2.13 Concluding Remarks
Problems
Chapter 3 ARM,MOTOROLA,AND INTEL INSTRUCTION SETS
Part Ⅰ The ARM Example
3.1 Registers,Memory Access,and Data Transfer
3.1.1 Register Structure
3.1.2 Memory Access Instructions and Addressing Modes
3.1.3 Register Move Instructions
3.2 Arithmetic and Logic Instructions
3.2.1 Arithmetic Instructions
3.2.2 Logic Instructions
3.3 Branch Instructions
3.3.1 Setting Condition Codes
3.3.2 A Loop Program fof Adding Numbers
3.4 Assembly Language
3.4.1 Pseudo-Instructions
3.5 I/O Operations
3.6 Subroutines
3.7 Program Examples
3.7.1 Vector Dot Product Program
3.7.2 Byte-Sorting Program
3.7.3 Linked-List Insertion and Deletion Subroutines
Part Ⅱ The 68000 Example
3.8.2 Addressing
3.8.1 The 68000 Register Structure
3.8 Registers and Addressing
3.9 Instructions
3.10 Assembly Language
3.11 Program Flow Control
3.11.1 Condilion Code Flags
3.11.2 Branch Instructions
3.12 I/O Operations
3.13 Stacks and Subroutines
3.14 Logic Instructions
3.15 Program Examples
3.15.1 Vector Dot Product Program
3.15.2 Byte-Sorting Program
3.15.3 Linked-List Insertion and Deletion Subroutines
Part Ⅲ The IA-32 Pentium Example
3.16.1 IA-32 Register Structure
3.16 Registers and Addressing
3.16.2 IA-32 Addressing Modes
3.17 IA-32 Instructions
3.17.1 Machine Instruction Format
3.18 IA-32 Assembly Language
3.19 Program Flow Control
3.19.1 Conditional Jumps and Condition Code Flags
3.19.2 Unconditional Jump
3.20 Logic and Shift/Rotate Instructions
3.20.1 Logic Operations
3.20.2 Shift and Rotate Operations
3.21 I/O Operations
3.21.1 Memory-Mapped I/O
3.21.2 Isolated I/O
3.21.3 Block Transfers
3.22 Subroutines
3.23 Other Instructions
3.23.1 Multiply and Divide Instructions
3.23.2 Multimedia Extension(MMX)Instructions
3.23.3 Vector(SIMD)Instructions
3.24 Program Examples
3.24.1 Vector Dot Product Program
3.24.2 Byte-Sorting Program
3.24.3 Linked-List Insertion and Deletion Subroutines
3.25 Concluding Remarks
Problems
References
Chapter 4 INPUT/OUTPUT ORGANIZATION
4.1 Accessing I/O Devices
4.2 Interrupts
4.2.1 Interrupt Hardware
4.2.2 Enabling and Disabling Interrupts
4.2.3 Handling Multiple Devices
4.2.4 Controlling Device Requests
4.2.5 Exceptions
4.2.6 Use of Interrupts in Operating Systems
4.3 Processor Examples
4.3.1 ARM Interrupt Structure
4.3.2 68000 Interrupt Structure
4.3.3 Pentium Interrupt Structure
4.4 Direct Memory Access
4.4.1 Bus Arbitration
4.5 Buses
4.5.1 Synchronous Bus
4.5.2 Asynchronous Bus
4.5.3 Discussion
4.6 Interface Circuits
4.6.1 Parallel Port
4.6.2 Serial Port
4.7 Standard I/O Interfaces
4.7.1 Peripheral Component Interconnect(PCI)Bus
4.7.2 SCSI Bus
4.7.3 Universal Serial Bus(USB)
4.8 Concluding Remarks
Problems
References
Chapter 5 THE MEMORY SYSTEM
5.1 Some Basic Concepts
5.2.1 Internal Organization of Memory Chips
5.2 Semiconductor RAM Memories
5.2.2 Static Memories
5.2.3 Asynchronous Drams
5.2.4 Synchronous DRAMs
5.2.5 Structure of Larger Memories
5.2.6 Memory System Considerations
5.2.7 Rambus Memory
5.3 Read-Only Memories
5.3.1 ROM
5.3.2 PROM
5.3.3 EPROM
5.3.4 EEPROM
5.3.5 Flash Memory
5.4 Speed,Size,and Cost
5.5 Cache Memories
5.5.1 Mapping Functions
5.5.2 Replacement Algorithms
5.5.3 Example of Mapping Techniques
5.5.4 Examples of Caches in Commerciai Processors
5.6 Performance Considerations
5.6.1 Interleaving
5.6.2 Hit Rate and Miss Penalty
5.6.3 Caches on the Processor Chip
5.6.4 Other Enhancements
5.7 Virtual Memories
5.7.1 Address Translation
5.8 Memory Management Requirements
5.9 Secondary Storage
5.9.1 Magnetic Hard Disks
5.9.2 Optical Disks
5.9.3 Magnetic Tape Systems
5.10 Concluding Remarks
Problems
References
Chapter 6 ARITHMETIC
6.1 Addition and Subtraction of Signed Numbers
6.1.1 Addition/Subtraction Logic Unit
6.2 Design of Fast Adders
6.2.1 Carry-Lookahead Addition
6.3 Multiplication of Positive Numbers
6.4 Signed-Operand Multiplication
6.4.1 Booth Algorithm
6.5 Fast Multiplication
6.5.1 Bit-Pair Recoding of Multipliers
6.5.2 Carry-Save Addition of Summands
6.6 Integer Division
6.7 Floating-Point Numbers and Operations
6.7.1 IEEE Standard for Floating-Point Numbers
6.7.2 Arithmetic Operations on Floating-Point Numbers
6.7.3 Guard Bits and Truncation
6.7.4 Implementing Floating-Point Operations
6.8 Concluding Remarks
Problems
References
Chapter 7 BASIC PROCESSING UNIT
7.1 Some Fundamental Concepts
7.1.1 Register Transfets
7.1.2 Performing an Arithmetic or Logic Operation
7.1.3 Fetching a Word from Memory
7.1.4 Storing a Word in Memory
7.2 Execution of a Complete Instruction
7.2.1 Branch Instructions
7.3 Multiple-Bus Organization
7.4 Hardwired Control
7.4.1 A Complete Processor
7.5 Microprogrammed Control
7.5.1 Microinstructions
7.5.2 Microprogram Sequencing
7.5.3 Wide-Branch Addressing
7.5.4 Microinstructions with Next-Address Field
7.5.5 Prefetching Microinstructions
7.5.6 Emulation
7.6 Concluding Remarks
Problems
Chapter 8 PIPELINING
8.1 Basic Concepts
8.1.1 Role of Cache Memory
8.1.2 Pipeline Performance
8.2 Data Hazards
8.2.1 Operand Forwarding
8.2.2 Handling Data Hazards in Software
8.2.3 Side Effects
8.3 Instruction Hazards
8.3.1 Unconditional Branches
8.3.2 Conditional Branches and Branch Prediction
8.4 Influence on Instruction Sets
8.4.1 Addressing Modes
8.4.2 Condition Codes
8.5 Datapath and Control Considerations
8.6 Superscalar Operation
8.6.1 Out-of-Order Execution
8.6.2 Execution Completion
8.6.3 Dispatch Operation
8.7 UltraSPARC Ⅱ EXAMPLE
8.7.1 SPARC Architecture
8.7.2 UltraSPARC Ⅱ
8.7.3 Pipeline Structure
8.8 Performance Considerations
8.8.1 Effect of Instruction Hazards
8.8.2 Number of Pipeline Stages
8.9 Concluding Remarks
Problems
Reference
Chapter 9 EMBEDDED SYSTEMS
9.1 Examples of Embedded Systems
9.1.1 Microwave Oven
9.1.2 Digital Camera
9.1.3 Home Telemetry
9.2 Processor Chips for Embedded Applications
9.3 A Simple Microcontroller
9.3.1 Parallel I/O Ports
9.3.2 Serial I/O Interface
9.3.3 Counter/Timer
9.3.4 Interrupt Control Mechanism
9.4 Programming Considerations
9.4.1 Polling Approach
9.4.2 Interrupt Approach
9.5 I/O Device Timing Constraints
9.5.1 C Program for Transfer via a Circular Buffer
9.5.2 Assembly Language Program for Transfer via a Circular Buffer
9.6 Reaction Timer-An Example
9.6.1 C Program for the Reaction Timer
9.6.2 Assembly Language Program for the Reaction Timer
9.6.3 Final Comments
9.7 Embedded Processor Families
9.7.1 Microcontrollers Based on the Intel 8051
9.7.2 Motorola Microcontrollers
9.7.3 ARM Microcontrollers
9.8 Design Issues
9.9 System-on-a-Chip
9.9.1 FPGA Implementation
9.10 Concluding Remarks
Problems
References
Chapter 10 COMPUTER PERIPHERALS
10.1 Input Devices
10.1.1 Keyboard
10.1.2 Mouse
10.1.3 Trackball,Joystick,and Touchpad
10.1.4 Scanners
10.2 Output Devices
10.2.1 Video Displays
10.2.2 Flat-Panel Displays
10.2.3 Printers
10.2.4 Graphics Accelerators
10.3 Serial Communication Links
10.3.1 Asynchronous Transmission
10.3.2 Synchronous Transmission
10.3.3 Standard Communications Interfaces
10.4 Concluding Remarks
Problems
Chapter 11 PROCESSOR FAMILIES
11.1 The ARM Family
11.1.1 The Thumb Instruction Set
11.1.2 Processor and CPU Cores
11.2 The Motorola 680X0 and ColdFire Families
11.2.1 68020 Processor
11.2.2 Enhancements in 68030 and 68040 Processors
11.2.4 The ColdFire Family
11.3 The Intel IA-32 Family
11.2.3 68060 Processor
11.3.1 IA-32 Memory Segmentation
11.3.2 Sixteen-Bit Mode
11.3.3 80386 and 80486 Processors
11.3.4 Pentium Processor
11.3.5 Pentium Pro Processor
11.3.6 Pentium Ⅱand Ⅲ Processors
11.3.7 Pentium 4 Processor
11.3.8 Advanced Micro Devices IA-32 Processors
11.4 The PowerPC Family
11.4.1 Register Set
11.4.2 Memory Addressing Modes
11.4.3 Instructions
11.4.4 PowerPC Processors
11.5 The Sun Microsystems SPARC Family
11.6.1 Instruction and Addressing Mode Formats
11.6 The Compaq Alpha Family
11.6.2 Alpha 21064 Processor
11.6.3 Alpha 21164 Processor
11.6.4 Alpha 21264 Processor
11.7 The Intel IA-64 Family
11.7.1 Instruction Bundles
11.7.2 Conditional Execution
11.7.3 Speculative Loads
11.7.4 Registers and the Register Stack
11.7.5 Itanium Processor
11.8 A Stack Processor
11.8.1 Stack Structure
11.8.2 Stack Instructions
11.8.3 Hardware Registers in the Stack
Problems
11.9 Concluding Remarks
References
Chapter 12 LARGE COMPUTER SYSTEMS
12.1 Forms of Parallel Processing
12.1.1 Classification of Parallel Structures
12.2 Array Processors
12.3 The Structure of General-Purpose Multiprocessors
12.4 Interconnection Networks
12.4.1 Single Bus
12.4.2 Crossbar Networks
12.4.3 Multistage Networks
12.4.4 Hypercube Networks
12.4.5 Mesh Networks
12.4.6 Tree Networks
12.4.7 Ring Networks
12.4.8 Practical Considerations
12.4.9 Mixed Topology Networks
12.4.10 Symmetric Multiprocessors
12.5 Memory Organization in Multiprocessors
12.6 Program Parallelism and Shared Variables
12.6.1 Accessing Shared Variables
12.6.2 Cache Coherence
12.6.3 Need for Locking and Cache Coherence
12.7 Multicomputers
12.7.1 Local Area Networks
12.7.2 Ethemet(CSMA/CD)Bus
12.7.3 Token Ring
12.7.4 Network of Workstations
12.8.1 Shared Memory Case
12.8 Programmer's View of Shared Memory and Message Passing
12.8.2 Message-Passing Case
12.9 Performance Considerations
12.9.1 Amdahl's Law
12.9.2 Performance Indicators
12.10 Concluding Remarks
Problems
References
APPENDIX A:LOGIC CIRCUITS
A.1 Basic Logic Functions
A.1.1 Electronic Logic Gates
A.2 Synthesis of Logic Functions
A.3 Minimization of Logic Expressions
A.3.1 Minimization Using Karnaugh Maps
A.4 Synthesis with NAND and NOR Gates
A.3.2 Don't-Care Conditions
A.5 Practical Implementation of Logic Gates
A.5.1 CMOS Circuits
A.5.2 Propagation Delay
A.5.3 Fan-In and Fan-Out Constraints
A.5.4 Tri-state Buffers
A.5.5 Integrated Circuit Packages
A.6 Flip-Flops
A.6.1 Gated Latches
A.6.2 Master-Slave Flip-Flop
A.6.3 Edge Triggering
A.6.4 T Flip-Flop
A.6.5 JK Flip-Flop
A.6.6 Flip-Flops with Preset and Clear
A.7 Registers and Shift Registers
A.8 Counters
A.9 Decoders
A.10 Multiplexers
A.11 Programmable Logic Devices(PLDs)
A.11.1 Programmable Logic Array(PLA)
A.11.2 Programmable Array Logic(PAL)
A.11.3 Complex Programmable Logic Devices(CPLDs)
A.12 Field-Programmable Gate Arrays
A.13 Sequential Circuits
A.13.1 An Example of an Up/Down Counter
A.13.2 Timing Diagrams
A.13.3 The Finite State Machine Model
A.13.4 Synthesis of Finite State Machines
Problems
A.14 Concluding Remarks
References
APPENDIX B:ARM INSTRUCTION SET
B.1 Instruction Encoding
B.1.1 Arithmetic and Logic Instructions
B.1.2 Memory Load and Store Instructions
B.1.3 Block Load and Store Instructions
B.1.4 Branch and Branch with Link Instructions
B.1.5 Machine Control Instructions
B.2 Other ARM Instructions
B.2.1 Coprocessor Instructions
B.2.2 Versions v4 and v5 Instructions
B.3 Programming Experiments
APPENDIX C:MOTOROLA 68000 INSTRUCTION SET
APPENDIX D:INTEL IA-32 INSTRUCTION SET
D.1 Instruction Encoding
D.1.1 Addressing Modes
D.2 Basic Instructions
D.2.1 Conditional Jump Instructions
D.2.2 Unconditional Jump Instructions
D.3 Prefix Bytes
D.4 Other Instructions
D.4.1 String Instructions
D 4.2 Floating-Point,MMX,and SSE Instructions
D.5 Sixteen-Bit Operation
D.6 Programming Experiments
APPENDIX E:CHARACTER CODES AND NUMBER CONVERSION
E.1 Character Codes
E.2 Decimal-to-Binary Conversion
INDEX